Some texturing practice to improve my knowledge of Substance Painter. The idea was to texture this mech model for three different environments: Desert, Jungle, and Snow. Still thinking about working on an environment for each of these.
Original model by Victor Kam from the Substance Painter Fundamentals course I did a while back:
Clean Versions - No dirt, only wear and tear
Base Model with Base Normal Map
Substance Painter Maps for Desert Mech